Christopher Fransson
Hi, my name is
Senior UI/UX Designer
Working in the Video game industry as a
Design mindset, artist vision, gamer at heart.
Accessiblity
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Player experience
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Visual Identity
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Information heirarchy
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Game Development
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Accessiblity - Player experience - Visual Identity - Information heirarchy - Game Development -

PAYDAY 3
Starbreeze studios, Stockholm
UI/UX Design
(This key art is not made by me)

PAYDAY 2
Starbreeze studios, Stockholm
Concept art, Iconography , Ui/UX Design, Key art, Marketing material.
Games
PUBG (Unreleased Collaboration) -(PC, PS4, XBONE) - [UI/UX Design]
Baxter (TBR Dungeons & Dragon IP) -(PC, PS4, XBONE) - [UI/UX Design]
PAYDAY 3 -(PC, PS4, XBONE) - [UI/UX Design]
Project Crossfire (Unreleased) - (PC, PS4, XBONE) - [Sr UI/UX Designer]
Overkill’s The Walking dead - (PC, PS4, XBONE, VR PC) - [UI Artist]
PAYDAY 2 - (PC, PS4, XBONE, VR PC) - [2D Artist, UI/UX Designer]
PAYDAY: Crime war - (IOS, Android) - [UI Artist]
RAID: World War II - (PC, PS4, XBONE) - [UI Artist]
Trisaga wars - (IOS, Android) - [2D Artist]
Monster stacking Challenge - (IOS, Android) [Creator]
UI/UX Cases
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New List Item
Description goes here -
Payday 2 Onboarding
Description goes here
Work Samples
Professional Game Development Experiences
Pod Lead - UI/UX (Menu & HUD)
Feature team Lead (In-game Social features)
Lead Accessibility feature development
Ideation & Rapid prototyping for game features
Facilitate game design workshop
UI/UX Design & Artist Recruitment & management
Feature Prioritization and Roadmap planning
My skills
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WIREFRAMES & MOCKUPS
Visualize concepts & ideas for better communication
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UI DESIGN/ART
Best practices for UI design & Animation
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GAME UX
Designing video game frontends, menus, HUD & game modes
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VR, Console & PC
Game Console first thinking for user needs, UX Strategy & UI Design
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LIVE SERVICE
Planning & designing for a live game
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ACCESSIBILITY
Accessible design early in development makes for better games
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FAST ITERATION
Fast sketches exploring solutions for iterative designs
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MVP PRIORITY
Prioritize the core of your feature.
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LEAN UX
Strategy for an iterative process during planning & development
Art & Illustrations

Bat suit (Batman Resurrection) - Personal fan redesign of a futuristic version of Batman.

Bat suit exploration (Batman Resurrection) - Personal fan redesign of a futuristic version of Batman.

Gotham (Batman Resurrection) - Personal fan redesign of a futuristic version of Batman. Created with Blender and Photoshop.

Special styrka - Futuristic concept art of Swedish special force with Exoskeleton. Created with Photoshop.

"U" Mercenary squad - Concept art of squad of mercenaries. Created with Photoshop.

Starship trooper model - Created with Blender

Starship trooper & Bug model - Modeled and rendered with Blender

Starship trooper model - Created with Blender

Castle by the cliff - Speed painting exercise Creating with Photoshop.

Castle by the cliff - Speed painting exercise
Personal game projects
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Radical (Work in progress)
Single player action game created in Unity. Radical has the aestehic of a PS1 game with the high paced action of Hotline Miami.
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Monster Stacking Challenge (IOS and Google Play)
Challenging mobile game were the player needs to stack as many monster cubes as possible.
Videography
ANIMA
Modeled & Rendered in Blender 2.9.
Video about the vulnerability of the human body. We may have strong exterior but we have a consciousness that will make us hollow if it escapes.
Lofoten, Norway
Filmed with Mavic Air pro 2019 in Lofoten, Norway. I like to spend my vacationing in the Scandinavian wilderness and explore.
“Ease of use may be invisible, but its absence sure isn’t.”
— IBM