Christopher Fransson

Hi, my name is

Senior UI/UX Designer

Working in the game industry as a

Design mindset, artist vision, gamer at heart.

Accessiblity

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Player experience

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Visual Identity

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Information heirarchy

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Game Development

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Accessiblity - Player experience - Visual Identity - Information heirarchy - Game Development -

PAYDAY 3

To be released 2023

Starbreeze studios, Stockholm

Leading UI/UX Design

(This key art is not made by me)

PAYDAY 2

Starbreeze studios, Stockholm

Concept art, Iconography , Ui/UX Design, Key art, Marketing material.

Games

  • PAYDAY 3 (TBR 2023) -(PC, PS4, XBONE) - [Interim UI/UX Lead]

  • Project Crossfire (Unreleased) - (PC, PS4, XBONE) - [Sr UI/UX Designer]

  • Overkill’s The Walking dead - (PC, PS4, XBONE, VR PC) - [UI Artist]

  • PAYDAY 2 - (PC, PS4, XBONE, VR PC) - [2D Artist, UI/UX Designer]

  • PAYDAY: Crime war - (IOS, Android) - [UI Artist]

  • RAID: World War II - (PC, PS4, XBONE) - [UI Artist]

  • Trisaga wars - (IOS, Android) - [2D Artist]

  • Monster stacking Challenge - (IOS, Android) [Creator]

Work Samples

Professional Game Development Experiences

  • Pod Lead - UI/UX (Menu & HUD)

  • Feature team Lead (In-game Social features)

  • Lead Accessibility feature development

  • Ideation & Rapid prototyping for game features

  • Facilitate game design workshop

  • UI/UX Design & Artist Recruitment & management

  • Feature Prioritization and Roadmap planning

My skills

  • WIREFRAMES & MOCKUPS

    Visualize concepts & ideas for better communication

  • UI DESIGN/ART

    Best practices for UI design & Animation

  • GAME UX

    Designing video game frontends, menus, HUD & game modes

  • Console & PC

    Game Console first thinking for user needs, UX Strategy & UI Design

  • LIVE SERVICE

    Planning & designing for a live game

  • ACCESSIBILITY

    Accessible design early in development makes for better games

  • FAST ITERATION

    Fast sketches exploring solutions for iterative designs

  • MVP PRIORITY

    Prioritize the core of your feature.

  • LEAN UX

    Strategy for an iterative process during planning & development

Art & Illustrations

Personal game projects

  • dfafda

    Radical (Work in progress)

    Single player action game created in Unity. Radical has the aestehic of a PS1 game with the high paced action of Hotline Miami.

  • Monster Stacking Challenge (IOS and Google Play)

    Challenging mobile game were the player needs to stack as many monster cubes as possible.

Videography

ANIMA

Modeled & Rendered in Blender 2.9.

Video about the vulnerability of the human body. We may have strong exterior but we have a consciousness that will make us hollow if it escapes.

Lofoten, Norway

Filmed with Mavic Air pro 2019 in Lofoten, Norway. I like to spend my vacationing in the Scandinavian wilderness and explore.

“Ease of use may be invisible, but its absence sure isn’t.”

— IBM