Christopher Fransson

Hi, my name is

Senior UI/UX Designer

Working in the Video game industry as a

Design mindset, artist vision, gamer at heart.

Accessiblity

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Player experience

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Visual Identity

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Information heirarchy

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Game Development

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Accessiblity - Player experience - Visual Identity - Information heirarchy - Game Development -

PAYDAY 3

Starbreeze studios, Stockholm

UI/UX Design

(This key art is not made by me)

PAYDAY 2

Starbreeze studios, Stockholm

Concept art, Iconography , Ui/UX Design, Key art, Marketing material.

Games

  • PUBG - Gamemode (TBR) -(PC, PS4, XBONE) - [UI/UX Design]

  • Baxter (Unreleased Dungeons & Dragon IP) -(PC, PS4, XBONE) - [UI/UX Design]

  • PAYDAY 3 -(PC, PS4, XBONE) - [UI/UX Design]

  • Project Crossfire (Unreleased) - (PC, PS4, XBONE) - [Sr UI/UX Designer]

  • Overkill’s The Walking dead - (PC, PS4, XBONE, VR PC) - [UI Artist]‍ ‍

  • PAYDAY 2 - (PC, PS4, XBONE, VR PC) - [2D Artist, UI/UX Designer]‍ ‍

  • PAYDAY: Crime war - (IOS, Android) - [UI Artist]‍ ‍

  • RAID: World War II - (PC, PS4, XBONE) - [UI Artist]

  • Trisaga wars - (IOS, Android) - [2D Artist]

  • Monster stacking Challenge -(IOS, Android) [Creator]

UX cases & Work Samples

Professional Game Development Experiences

  • Pod Lead - UI/UX (Menu & HUD)

  • Feature team Lead (In-game Social features)

  • Lead Accessibility feature development

  • Ideation & Rapid prototyping for game features

  • Facilitate game design workshop

  • UI/UX Design & Artist Recruitment & management

  • Feature Prioritization and Roadmap planning

My skills

  • WIREFRAMES & MOCKUPS

    Visualize concepts & ideas for better communication

  • UI DESIGN/ART

    Best practices for UI design & Animation

  • GAME UX

    Designing video game frontends, menus, HUD & game modes

  • VR, Console & PC

    Game Console first thinking for user needs, UX Strategy & UI Design

  • LIVE SERVICE

    Planning & designing for a live game

  • ACCESSIBILITY

    Accessible design early in development makes for better games

  • FAST ITERATION

    Fast sketches exploring solutions for iterative designs

  • MVP PRIORITY

    Prioritize the core of your feature.

  • LEAN UX

    Strategy for an iterative process during planning & development

Art & Illustrations

Personal game projects

  • dfafda

    Radical (Work in progress)

    Single player action game created in Unity. Radical has the aestehic of a PS1 game with the high paced action of Hotline Miami.

  • Monster Stacking Challenge (IOS and Google Play)

    Challenging mobile game were the player needs to stack as many monster cubes as possible.

“Ease of use may be invisible, but its absence sure isn’t.”

— IBM