Christopher Fransson
Hi, my name is
Senior UI/UX Designer
Working in the Video game industry as a
Design mindset, artist vision, gamer at heart.
Accessiblity
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Player experience
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Visual Identity
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Information heirarchy
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Game Development
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Accessiblity - Player experience - Visual Identity - Information heirarchy - Game Development -
PAYDAY 3
Starbreeze studios, Stockholm
UI/UX Design
(This key art is not made by me)
PAYDAY 2
Starbreeze studios, Stockholm
Concept art, Iconography , Ui/UX Design, Key art, Marketing material.
Games
PUBG - Gamemode (TBR) -(PC, PS4, XBONE) - [UI/UX Design]
Baxter (Unreleased Dungeons & Dragon IP) -(PC, PS4, XBONE) - [UI/UX Design]
PAYDAY 3 -(PC, PS4, XBONE) - [UI/UX Design]
Project Crossfire (Unreleased) - (PC, PS4, XBONE) - [Sr UI/UX Designer]
Overkill’s The Walking dead - (PC, PS4, XBONE, VR PC) - [UI Artist]
PAYDAY 2 - (PC, PS4, XBONE, VR PC) - [2D Artist, UI/UX Designer]
PAYDAY: Crime war - (IOS, Android) - [UI Artist]
RAID: World War II - (PC, PS4, XBONE) - [UI Artist]
Trisaga wars - (IOS, Android) - [2D Artist]
Monster stacking Challenge -(IOS, Android) [Creator]
UX cases & Work Samples
Professional Game Development Experiences
Pod Lead - UI/UX (Menu & HUD)
Feature team Lead (In-game Social features)
Lead Accessibility feature development
Ideation & Rapid prototyping for game features
Facilitate game design workshop
UI/UX Design & Artist Recruitment & management
Feature Prioritization and Roadmap planning
My skills
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WIREFRAMES & MOCKUPS
Visualize concepts & ideas for better communication
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UI DESIGN/ART
Best practices for UI design & Animation
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GAME UX
Designing video game frontends, menus, HUD & game modes
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VR, Console & PC
Game Console first thinking for user needs, UX Strategy & UI Design
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LIVE SERVICE
Planning & designing for a live game
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ACCESSIBILITY
Accessible design early in development makes for better games
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FAST ITERATION
Fast sketches exploring solutions for iterative designs
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MVP PRIORITY
Prioritize the core of your feature.
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LEAN UX
Strategy for an iterative process during planning & development
Art & Illustrations
Bat suit (Batman Resurrection) - Personal fan redesign of a futuristic version of Batman.
Bat suit exploration (Batman Resurrection) - Personal fan redesign of a futuristic version of Batman.
Gotham (Batman Resurrection) - Personal fan redesign of a futuristic version of Batman. Created with Blender and Photoshop.
Special styrka - Futuristic concept art of Swedish special force with Exoskeleton. Created with Photoshop.
"U" Mercenary squad - Concept art of squad of mercenaries. Created with Photoshop.
Starship trooper model - Created with Blender
Starship trooper & Bug model - Modeled and rendered with Blender
Starship trooper model - Created with Blender
Castle by the cliff - Speed painting exercise Creating with Photoshop.
Castle by the cliff - Speed painting exercise
Personal game projects
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Radical (Work in progress)
Single player action game created in Unity. Radical has the aestehic of a PS1 game with the high paced action of Hotline Miami.
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Monster Stacking Challenge (IOS and Google Play)
Challenging mobile game were the player needs to stack as many monster cubes as possible.
“Ease of use may be invisible, but its absence sure isn’t.”
— IBM